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  • Firsthand Knowledge : Action & Adventure
    Firsthand Knowledge : Action & Adventure


    Price: 14.95 £ | Shipping*: 3.99 £
  • Pragmatist Philosophy for Critical Knowledge, Learning and Consciousness : A New Epistemological Framework for Education
    Pragmatist Philosophy for Critical Knowledge, Learning and Consciousness : A New Epistemological Framework for Education

    Emerging from the confusion and chaos of neoliberal economic systems around the world, this book brings together a collection of major philosophical ideas from previous centuries and applies them to the practice of education.The book argues that pragmatist philosophy is the most appropriate to guide the organisation of curriculum, pedagogy and assessment.It outlines a number of philosophical dilemmas, exploring these in relation to particular philosophers and offers philosophical insights for educational practice.Further, the book proposes Critical Praxis Bricolage, an epistemological framework articulating a view that education practices are embedded in a social context.This reshapes formal education from being dominated by the market forces of neoliberalism, into a way of ethical life that respects the dignity and knowledgeability of each person and community regardless of background.Written in a narrative style, Pragmatist Philosophy for Critical Knowledge, Learning and Consciousness provides a philosophical paradigm of experience, culture and inquiry that actively connects with human interests of the everyday and with the distinctiveness of being human.This work will be of interest to researchers and higher degree students of education and philosophy of education.

    Price: 38.99 £ | Shipping*: 0.00 £
  • An Adventure In Moral Philosophy
    An Adventure In Moral Philosophy

    Originally published in 1926, this book develops the Socratic thesis that morality is intelligence, that morality is not a matter of standards, laws and principles but in knowing what we do – in living self-consciously.The book develops this central theme in its bearings upon logic and science, art and religion and suggests that both intelligence and morality stand for much more than appears first obvious.

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  • Adventure Education : An Introduction
    Adventure Education : An Introduction

    Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.

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  • Which adventure?

    The adventure of life itself. Life is full of unexpected twists and turns, challenges and opportunities, and it is up to each individual to navigate through this adventure in their own unique way. Embracing the unknown, taking risks, and learning from experiences all contribute to the excitement and growth that come with this grand adventure called life.

  • Which DSA5 adventure gives the most adventure points?

    The adventure "Das Geheimnis des Drachenritters" (The Secret of the Dragon Knight) from the DSA5 core rulebook gives the most adventure points, with a total of 2000 AP available. This adventure is designed for experienced heroes and offers a challenging and rewarding experience for players. It involves a complex mystery and dangerous adversaries, making it a high-stakes and high-reward adventure in the world of The Dark Eye.

  • What are adventure songs?

    Adventure songs are a genre of music that often feature lyrics and themes related to exploration, discovery, and the thrill of embarking on new experiences. These songs typically have an upbeat and energetic sound, with driving rhythms and catchy melodies that evoke a sense of excitement and wanderlust. Adventure songs can cover a wide range of topics, from traveling to far-off lands to overcoming obstacles and embracing the unknown. Overall, they aim to inspire a sense of adventure and encourage listeners to embrace the spirit of exploration.

  • What professions involve adventure?

    Professions that involve adventure include wildlife photographers, travel bloggers, and expedition leaders. These individuals often travel to remote and exotic locations, encounter unpredictable situations, and immerse themselves in different cultures. Their work requires them to be adaptable, resourceful, and willing to take risks in order to capture unique experiences and stories.

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  • Constructing Pragmatist Knowledge : Education, Philosophy and Social Emancipation
    Constructing Pragmatist Knowledge : Education, Philosophy and Social Emancipation

    Constructing Pragmatist Knowledge reintroduces an explicit and systematic philosophical approach to education through American Pragmatism, expanding and detailing the practice of pragmatism itself for practitioners across various fields of social action.While a number of theorists are referenced, it focuses on the work of the original pragmatists Charles Sanders Peirce, William James, John Dewey, George Herbert Mead and Jane Addams.It is written in a narrative style and connects personal and professional experience of the author with philosophical description, analysis and explanation.Major themes of pragmatism are encountered throughout involving knowledge, experience, inquiry, social acts, dialectic and contradiction, giving rise to human constructs of values, moral conduct and bricolage.Reintroducing pragmatism and epistemology as the focus of teaching and learning heralds revolutionary and democratic change for education systems worldwide and corrects neoliberal tendencies that impose anti-educational ideological, economic and political distortions.This book will be of interest to academics, graduate students, teachers and pre-service teachers, policy makers and researchers in education, philosophy, sociology and epistemology.

    Price: 38.99 £ | Shipping*: 0.00 £
  • Adventure Education : Theory and Applications
    Adventure Education : Theory and Applications

    Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.

    Price: 42.00 £ | Shipping*: 0.00 £
  • Understanding Teaching and Learning in Primary Education
    Understanding Teaching and Learning in Primary Education

    This textbook gives you guidance and insights into the knowledge, values and commitments necessary to succeed in the primary classroom, supported by links to theory and research literature and realistic scenarios you may encounter as a new teacher. Fully updated throughout, key features of this second edition include:· A new chapter on inclusive education· Newly expanded coverage of digital learning, engaging with educational research and the role of the primary teacher· New ‘View from Practice’ examples· Cross-referenced links to the Teachers’ Standards in England and the GTCS Professional Standards in Scotland and where they are covered within the bookThis is essential reading for professional studies modules on primary initial teacher education courses, including university-based (PGCE, PGDE, BA QTS, BEd), school-based (SCITT, School Direct) and employment-based routes into teaching.

    Price: 29.99 £ | Shipping*: 0.00 £
  • Higher Education Teaching & Learning Space Design Guide
    Higher Education Teaching & Learning Space Design Guide

    This book is essential reading for teaching staff and librarians to assist them in briefing the project design teams.It should also be a reference book for architects and interior designers.Student's need for social learning, collaborative and interactive facilities have had the greatest impact on the design of new teaching and learning spaces.The author, Brian Griffin, Architect researched this subject over many years and has included a large number of international Case Studies of successful designs.He is also the author of 'Laboratory Design Guide' 3rd Ed 2012 Routledge.

    Price: 17.71 £ | Shipping*: 3.99 £
  • Is this an adventure?

    Yes, this is an adventure. An adventure is defined as an exciting or unusual experience, and the journey or experience being described fits this definition. It involves new and unexpected challenges, opportunities for growth and learning, and a sense of exploration and discovery. Therefore, it can be considered an adventure.

  • How do I remove an Adventure Backpack from Adventure Backpacks in Minecraft?

    To remove an Adventure Backpack from Adventure Backpacks in Minecraft, you can simply right-click on the backpack while holding the sneak key (usually Shift by default). This will remove the backpack from your character's back and place it in your inventory. Alternatively, you can open your inventory and drag the backpack out of the slot it is in to remove it.

  • When does the youth welfare office cover the costs for adventure education?

    The youth welfare office covers the costs for adventure education when it is deemed necessary for the well-being and development of a young person. This could include situations where a young person is at risk, struggling with personal issues, or in need of additional support. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual circumstances and the potential benefits of the adventure education program for the young person.

  • When does the Youth Welfare Office cover the costs for adventure education?

    The Youth Welfare Office covers the costs for adventure education when it is deemed necessary for the development and well-being of a young person. This may include situations where a young person is at risk or facing challenges that can be addressed through adventure education. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual needs and circumstances of the young person.

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